Maybe the last post marked the point of no return. Regardless, it's official as of now.
This ship uses orbiting satellites with a laser on them as well as shooting eyes that move in a wave pattern.
All the ships in the game have their own play style which means you can't do the same things you would with another. You cannot stay in one place to win especially as the difficulty ramps up. I try my best to make sure to scale the weapons and the levels, but it won't be perfect. Best to just switch to another ship if one can't beat the level.
I did a lot of refactoring and finished all core systems as of this post and focusing on content creation like the weapon patterns as displayed above.
I have hired hands helping with level environment art. Will have more to clean up and polish art and make promotional materials to prepare for launch and then the long slough.
Every day, I develop then play this game and love the music. Every level has different music. If not just the game play, the music draws people in. Will definitely have to submit it to some game reviewers.
2024 launch is coming. End of January or February as things settle and approvals come in. Beta iOS app in December for sure.