With Atlas Fury being released to the Google Play Store while Apple drags it's knees doing whatever (rejecting my app for really stupid sh*t where the functionality is already there there's nothing f-ing hidden) must be some quota they have to fill to make it seem like they are doing something. Will likely just increase my marketing spend for Android in that case.
Veering off of my 3 game plan for this year to do a simple multiplayer game on iOS and Android. Maybe Steam, Epic and Mac app store and etc some day.
It's another casual game that should be very very simple, made for all kinds of people, more cooperative and/or competitive, but you see in the arcades, but not on mobile phones for some reason.
Hopefully should have a demo within the next few months on iOS and Android and a few Youtube videos to show it off.
It'll be more complex since it involves the internet, hopefully with Godot it is not too bad since it is just simple commands. It does need an account system, inventory and billing system on a server though, so that will eat up time that could be used for coming up with and exploring creative ideas.